For the past few years, I have been dabbling in Python and HTML/JavaScript, but as of June 8, 2025 (officially), I’ve been focused on game development using Godot. I’ve always loved playing games and coding, but thought creating a game would be too time consuming — until recently. I also love optimization because I work on a rather “bad” laptop.
My long-term goal is to fully create a Backrooms game I’ve been planning for over a year. For now, I’m learning game dev basics and joining game jams occasionally.
Recently participated in Mini Jam 187: Duality (June 19–22, 2025).
Coding: Python, JavaScript, GDscript
Game Development: Godot
Factory / Automation / Physics Simulators / Puzzle / Logic / Horror / Liminal Spaces / Rogue-lite / Survival / Sandbox / Experimental / Strategy
Released: Shift Bound — my submission for Mini Jam 187: Duality.
Don’t overthink it, code it and see. Every project teaches something. Make what you want to play. Weird ideas are worth chasing. Games should be fun to make.
Male | US | Languages: English
Interests: Starting fires, coding, game dev, anime and manga, the backrooms, gaming